Directory: | ./ |
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File: | libs/viz/scene3d/factory/new.cpp |
Date: | 2024-04-17 17:28:21 |
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Lines: | 6 | 8 | 75.0% |
Branches: | 3 | 8 | 37.5% |
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1 | /************************************************************************ | ||
2 | * | ||
3 | * Copyright (C) 2014-2023 IRCAD France | ||
4 | * Copyright (C) 2014-2021 IHU Strasbourg | ||
5 | * | ||
6 | * This file is part of Sight. | ||
7 | * | ||
8 | * Sight is free software: you can redistribute it and/or modify it under | ||
9 | * the terms of the GNU Lesser General Public License as published by | ||
10 | * the Free Software Foundation, either version 3 of the License, or | ||
11 | * (at your option) any later version. | ||
12 | * | ||
13 | * Sight is distributed in the hope that it will be useful, | ||
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
16 | * GNU Lesser General Public License for more details. | ||
17 | * | ||
18 | * You should have received a copy of the GNU Lesser General Public | ||
19 | * License along with Sight. If not, see <https://www.gnu.org/licenses/>. | ||
20 | * | ||
21 | ***********************************************************************/ | ||
22 | |||
23 | #include "viz/scene3d/factory/new.hpp" | ||
24 | |||
25 | #include "viz/scene3d/light_adaptor.hpp" | ||
26 | #include "viz/scene3d/text.hpp" | ||
27 | #include "viz/scene3d/window_interactor.hpp" | ||
28 | |||
29 | namespace sight::viz::scene3d | ||
30 | { | ||
31 | |||
32 | namespace factory | ||
33 | { | ||
34 | |||
35 | //------------------------------------------------------------------------------ | ||
36 | |||
37 | 46 | viz::scene3d::window_interactor::sptr make(const viz::scene3d::registry::key_t& _classname) | |
38 | { | ||
39 |
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92 | return viz::scene3d::registry::get()->create(_classname); |
40 | } | ||
41 | |||
42 | } // namespace factory | ||
43 | |||
44 | namespace offscreen_interactor_mgr_factory | ||
45 | { | ||
46 | |||
47 | //------------------------------------------------------------------------------ | ||
48 | |||
49 | ✗ | viz::scene3d::window_interactor::sptr make( | |
50 | const viz::scene3d::registry::key_t& _classname, | ||
51 | std::pair<unsigned int, unsigned int> _dims | ||
52 | ) | ||
53 | { | ||
54 | ✗ | return viz::scene3d::registry::get_offscreen_mgr()->create(_classname, _dims); | |
55 | } | ||
56 | |||
57 | } // namespace offscreen_interactor_mgr_factory | ||
58 | |||
59 | namespace light_factory | ||
60 | { | ||
61 | |||
62 | //------------------------------------------------------------------------------ | ||
63 | |||
64 | 68 | viz::scene3d::light_adaptor::sptr make(const viz::scene3d::registry::key_t& _classname) | |
65 | { | ||
66 |
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136 | return viz::scene3d::registry::get_light_registry()->create(_classname); |
67 | } | ||
68 | |||
69 | } // namespace light_factory | ||
70 | |||
71 | namespace text_factory | ||
72 | { | ||
73 | |||
74 | //------------------------------------------------------------------------------ | ||
75 | |||
76 | 57 | viz::scene3d::text::sptr make( | |
77 | const viz::scene3d::registry::key_t& _classname, | ||
78 | const sight::viz::scene3d::layer::sptr& _layer | ||
79 | ) | ||
80 | { | ||
81 |
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114 | return viz::scene3d::registry::get_text_registry()->create(_classname, _layer); |
82 | } | ||
83 | |||
84 | } // namespace text_factory | ||
85 | |||
86 | } // namespace sight::viz::scene3d | ||
87 |