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/************************************************************************ |
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* Copyright (C) 2014-2024 IRCAD France |
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* Copyright (C) 2014-2021 IHU Strasbourg |
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* |
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* This file is part of Sight. |
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* |
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* Sight is free software: you can redistribute it and/or modify it under |
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* the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Sight is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public |
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* License along with Sight. If not, see <https://www.gnu.org/licenses/>. |
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* |
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***********************************************************************/ |
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#pragma once |
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#include <sight/viz/scene3d/config.hpp> |
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#include "viz/scene3d/registry/detail.hpp" |
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#include <string> |
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namespace sight::viz::scene3d |
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{ |
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class window_interactor; |
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class light_adaptor; |
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class text; |
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class layer; |
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namespace factory |
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{ |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make(); |
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SIGHT_VIZ_SCENE3D_API SPTR(viz::scene3d::window_interactor) make( |
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const viz::scene3d::registry::key_t& _classname |
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); |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make() |
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{ |
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SPTR(CLASSNAME) obj = std::make_shared<CLASSNAME>(); |
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return obj; |
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} |
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} // namespace factory |
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namespace offscreen_interactor_mgr_factory |
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{ |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make(std::pair<unsigned int, unsigned int> _dims); |
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SIGHT_VIZ_SCENE3D_API SPTR(viz::scene3d::window_interactor) make( |
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const viz::scene3d::registry::key_t& _classname, |
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std::pair<unsigned int, unsigned int> _dims |
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); |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make(std::pair<unsigned int, unsigned int> _dims) |
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{ |
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return std::make_shared<CLASSNAME>(_dims.first, _dims.second); |
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} |
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} // namespace offscreenInteractorMgrFactory |
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namespace light_factory |
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{ |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make(); |
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SIGHT_VIZ_SCENE3D_API SPTR(viz::scene3d::light_adaptor) make( |
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const viz::scene3d::registry::key_t& _classname |
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); |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make() |
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{ |
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SPTR(CLASSNAME) obj = std::make_shared<CLASSNAME>(); |
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return obj; |
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} |
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} // namespace lightFactory |
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namespace text_factory |
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{ |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make(const SPTR(sight::viz::scene3d::layer) & _layer); |
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SIGHT_VIZ_SCENE3D_API SPTR(viz::scene3d::text) make( |
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const viz::scene3d::registry::key_t& _classname, |
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const SPTR(sight::viz::scene3d::layer) & _layer |
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); |
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template<class CLASSNAME> |
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SPTR(CLASSNAME) make(const SPTR(sight::viz::scene3d::layer) & _layer) |
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{ |
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SPTR(CLASSNAME) obj = std::make_shared<CLASSNAME>(_layer); |
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return obj; |
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} |
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} // namespace textFactory |
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} // namespace sight::viz::scene3d |
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